files:
- mod: N/A:Please select the Doom HD texture pack available at https://www.moddb.com/mods/doom-hd1/downloads/gzdoom-x64-hd-texture-pack
- mlfd_menu: https://github.com/legluondunet/MyLittleLutrisScripts/raw/master/Doom%20II%20-%20Master%20Levels%20for/ZDoomMasterLevelsMenu.zip
- engine_cfg: https://github.com/legluondunet/mlls-tools/raw/master/GZDoom/gzdoom-linux_cfg.zip
- patch: https://github.com/legluondunet/MyLittleLutrisScripts/raw/master/Doom%20II%20-%20Master%20Levels%20for/mlfd_fix.zip
game:
files:
- $GAMEDIR/master_levels_wads.pk3
- $GAMEDIR/mods/brightmaps.pk3
- $GAMEDIR/mods/DHTP-2019_11_17.pk3
- $GAMEDIR/mods/HRRP.pk3
- $GAMEDIR/mods/JFO_D2.pk3
- $GAMEDIR/mods/lights.pk3
- $GAMEDIR/mods/NeuralUpscale2x_v0.95.pk3
- $GAMEDIR/mods/R_Hud_Stuff_v1.pk3
- $GAMEDIR/mods/zd_extra.pk3
main_file: $GAMEDIR/ZDMASLEV.ipk3
savedir: $GAMEDIR/saves
installer:
- extract:
dst: $CACHE
src: mod
- merge:
dst: $GAMEDIR/mods
src: $CACHE/GZDoom x64/Mods
- extract:
dst: $GAMEDIR
src: mlfd_menu
- insert-disc:
description: Please browse folder where is located all Doom II Master Levels wad
files. Autodetect will not work here, use "Browse" button.
requires: teeth.wad
- merge:
dst: $GAMEDIR/maps
src: $DISC
- insert-disc:
description: Please browse folder where is located "DOOM2.WAD" file. Autodetect
will not work here, use "Browse" button.
requires: doom2.wad
- extract:
dst: $CACHE
file: patch
- execute:
command: unset LD_LIBRARY_PATH; cd "$GAMEDIR" ; find "$DISC" -iname doom2.wad
-exec cp {} doom2.wad \; ; mkdir saves; cp -f "$CACHE/TEETH"* maps; 7z a master_levels_wads.pk3
maps;
- move:
dst: $CACHE
src: $GAMEDIR/maps
- extract:
dst: $GAMEDIR
file: engine_cfg
require-binaries: 7z
zdoom:
config: $GAMEDIR/gzdoom_portable.ini
description: Play "Master Levels for Doom II" on Linux!
game_slug: master-levels-for-doom-ii
gogslug: doom_ii
humblestoreid: ''
installer_slug: master-levels-for-doom-ii-hd-textures-menu-mod
name: Master Levels for DOOM II
notes: "- Using \"Doom HD Texture pack\" and \"Master Levels Menu Interface\" mods\r\
\n- During install, you will need to provide all WAD files from any \"Master Levels\
\ for Doom II\" GOG or Steam install\r\n- To play \"Master Levels for DOOM II\"\
\ vanilla, just rename \"mods\" folder to anything else, \"mods.bak\" for example"
runner: zdoom
script:
files:
- mod: N/A:Please select the Doom HD texture pack available at https://www.moddb.com/mods/doom-hd1/downloads/gzdoom-x64-hd-texture-pack
- mlfd_menu: https://github.com/legluondunet/MyLittleLutrisScripts/raw/master/Doom%20II%20-%20Master%20Levels%20for/ZDoomMasterLevelsMenu.zip
- engine_cfg: https://github.com/legluondunet/mlls-tools/raw/master/GZDoom/gzdoom-linux_cfg.zip
- patch: https://github.com/legluondunet/MyLittleLutrisScripts/raw/master/Doom%20II%20-%20Master%20Levels%20for/mlfd_fix.zip
game:
files:
- $GAMEDIR/master_levels_wads.pk3
- $GAMEDIR/mods/brightmaps.pk3
- $GAMEDIR/mods/DHTP-2019_11_17.pk3
- $GAMEDIR/mods/HRRP.pk3
- $GAMEDIR/mods/JFO_D2.pk3
- $GAMEDIR/mods/lights.pk3
- $GAMEDIR/mods/NeuralUpscale2x_v0.95.pk3
- $GAMEDIR/mods/R_Hud_Stuff_v1.pk3
- $GAMEDIR/mods/zd_extra.pk3
main_file: $GAMEDIR/ZDMASLEV.ipk3
savedir: $GAMEDIR/saves
installer:
- extract:
dst: $CACHE
src: mod
- merge:
dst: $GAMEDIR/mods
src: $CACHE/GZDoom x64/Mods
- extract:
dst: $GAMEDIR
src: mlfd_menu
- insert-disc:
description: Please browse folder where is located all Doom II Master Levels
wad files. Autodetect will not work here, use "Browse" button.
requires: teeth.wad
- merge:
dst: $GAMEDIR/maps
src: $DISC
- insert-disc:
description: Please browse folder where is located "DOOM2.WAD" file. Autodetect
will not work here, use "Browse" button.
requires: doom2.wad
- extract:
dst: $CACHE
file: patch
- execute:
command: unset LD_LIBRARY_PATH; cd "$GAMEDIR" ; find "$DISC" -iname doom2.wad
-exec cp {} doom2.wad \; ; mkdir saves; cp -f "$CACHE/TEETH"* maps; 7z a master_levels_wads.pk3
maps;
- move:
dst: $CACHE
src: $GAMEDIR/maps
- extract:
dst: $GAMEDIR
file: engine_cfg
require-binaries: 7z
zdoom:
config: $GAMEDIR/gzdoom_portable.ini
slug: master-levels-for-doom-ii-hd-textures-menu-mod
steamid: 9160
version: HD textures + Menu mods
year: 1995
{
"game_slug": "master-levels-for-doom-ii",
"version": "HD textures + Menu mods",
"description": "Play \"Master Levels for Doom II\" on Linux!",
"notes": "- Using \"Doom HD Texture pack\" and \"Master Levels Menu Interface\" mods\r\n- During install, you will need to provide all WAD files from any \"Master Levels for Doom II\" GOG or Steam install\r\n- To play \"Master Levels for DOOM II\" vanilla, just rename \"mods\" folder to anything else, \"mods.bak\" for example",
"name": "Master Levels for DOOM II",
"year": 1995,
"steamid": 9160,
"gogslug": "doom_ii",
"humblestoreid": "",
"runner": "zdoom",
"slug": "master-levels-for-doom-ii-hd-textures-menu-mod",
"installer_slug": "master-levels-for-doom-ii-hd-textures-menu-mod",
"script": {
"files": [
{
"mod": "N/A:Please select the Doom HD texture pack available at https://www.moddb.com/mods/doom-hd1/downloads/gzdoom-x64-hd-texture-pack"
},
{
"mlfd_menu": "https://github.com/legluondunet/MyLittleLutrisScripts/raw/master/Doom%20II%20-%20Master%20Levels%20for/ZDoomMasterLevelsMenu.zip"
},
{
"engine_cfg": "https://github.com/legluondunet/mlls-tools/raw/master/GZDoom/gzdoom-linux_cfg.zip"
},
{
"patch": "https://github.com/legluondunet/MyLittleLutrisScripts/raw/master/Doom%20II%20-%20Master%20Levels%20for/mlfd_fix.zip"
}
],
"game": {
"files": [
"$GAMEDIR/master_levels_wads.pk3",
"$GAMEDIR/mods/brightmaps.pk3",
"$GAMEDIR/mods/DHTP-2019_11_17.pk3",
"$GAMEDIR/mods/HRRP.pk3",
"$GAMEDIR/mods/JFO_D2.pk3",
"$GAMEDIR/mods/lights.pk3",
"$GAMEDIR/mods/NeuralUpscale2x_v0.95.pk3",
"$GAMEDIR/mods/R_Hud_Stuff_v1.pk3",
"$GAMEDIR/mods/zd_extra.pk3"
],
"main_file": "$GAMEDIR/ZDMASLEV.ipk3",
"savedir": "$GAMEDIR/saves"
},
"installer": [
{
"extract": {
"dst": "$CACHE",
"src": "mod"
}
},
{
"merge": {
"dst": "$GAMEDIR/mods",
"src": "$CACHE/GZDoom x64/Mods"
}
},
{
"extract": {
"dst": "$GAMEDIR",
"src": "mlfd_menu"
}
},
{
"insert-disc": {
"description": "Please browse folder where is located all Doom II Master Levels wad files. Autodetect will not work here, use \"Browse\" button.",
"requires": "teeth.wad"
}
},
{
"merge": {
"dst": "$GAMEDIR/maps",
"src": "$DISC"
}
},
{
"insert-disc": {
"description": "Please browse folder where is located \"DOOM2.WAD\" file. Autodetect will not work here, use \"Browse\" button.",
"requires": "doom2.wad"
}
},
{
"extract": {
"dst": "$CACHE",
"file": "patch"
}
},
{
"execute": {
"command": "unset LD_LIBRARY_PATH; cd \"$GAMEDIR\" ; find \"$DISC\" -iname doom2.wad -exec cp {} doom2.wad \\; ; mkdir saves; cp -f \"$CACHE/TEETH\"* maps; 7z a master_levels_wads.pk3 maps;"
}
},
{
"move": {
"dst": "$CACHE",
"src": "$GAMEDIR/maps"
}
},
{
"extract": {
"dst": "$GAMEDIR",
"file": "engine_cfg"
}
}
],
"require-binaries": "7z",
"zdoom": {
"config": "$GAMEDIR/gzdoom_portable.ini"
}
}
}