Installer super-mario-64-render96-v325

files:
- repo: https://github.com/Render96/Render96ex/archive/refs/heads/alpha.zip
- models: https://github.com/Render96/ModelPack/releases/download/3.25/Render96_DynOs_v3.25.7z
- textures: https://github.com/pokeheadroom/RENDER96-HD-TEXTURE-PACK/archive/refs/heads/master.zip
- rom_file: N/A:Please select the USA .z64 rom file
game:
  exe: build/us_pc/sm64.us.f3dex2e
installer:
- extract:
    dst: $GAMEDIR
    file: repo
- extract:
    dst: $GAMEDIR/build/us_pc/dynos/packs
    file: models
- extract:
    dst: $GAMEDIR/build/us_pc/res/ggfx
    file: textures
- execute:
    command: cp "$rom_file" "$GAMEDIR/baserom.us.z64"; make -j`nproc`;
- move:
    dst: $GAMEDIR/build/us_pc/res/gfx
    src: $GAMEDIR/build/us_pc/res/ggfx/gfx
description: Updated version of Super Mario 64 with updated models and textures made
  to look like the original promotional materials rendered on SGI workstations.
game_slug: super-mario-64
gogslug: ''
humblestoreid: ''
installer_slug: super-mario-64-render96-v325
name: Super Mario 64
notes: "Not compatible with Lutris Flatpak!\r\n\r\nThis script builds Render96 from\
  \ source, so those with Ubuntu/Debian should ensure the dependencies according to\
  \ the wiki are installed. If unsure, run sudo apt install build-essential libglew-dev\
  \ libsdl2-dev in a terminal.\r\nFor Arch users, install libaudiofile package too.\r\
  \n\r\nThis build identified a fundamental issue with the Lutris Runtime, in that\
  \ the libpulse-simple and libpulse libraries are dependant on systemd. Those of\
  \ us that don't have systemd need to delete the files and create symbolic links\
  \ to /usr/lib64/libpulse-simple.so.0 and /usr/lib64/libpulse.so.0"
runner: linux
script:
  files:
  - repo: https://github.com/Render96/Render96ex/archive/refs/heads/alpha.zip
  - models: https://github.com/Render96/ModelPack/releases/download/3.25/Render96_DynOs_v3.25.7z
  - textures: https://github.com/pokeheadroom/RENDER96-HD-TEXTURE-PACK/archive/refs/heads/master.zip
  - rom_file: N/A:Please select the USA .z64 rom file
  game:
    exe: build/us_pc/sm64.us.f3dex2e
  installer:
  - extract:
      dst: $GAMEDIR
      file: repo
  - extract:
      dst: $GAMEDIR/build/us_pc/dynos/packs
      file: models
  - extract:
      dst: $GAMEDIR/build/us_pc/res/ggfx
      file: textures
  - execute:
      command: cp "$rom_file" "$GAMEDIR/baserom.us.z64"; make -j`nproc`;
  - move:
      dst: $GAMEDIR/build/us_pc/res/gfx
      src: $GAMEDIR/build/us_pc/res/ggfx/gfx
slug: super-mario-64-render96-v325
steamid: null
version: Render96-v3.25
year: 1996
{
  "game_slug": "super-mario-64",
  "version": "Render96-v3.25",
  "description": "Updated version of Super Mario 64 with updated models and textures made to look like the original promotional materials rendered on SGI workstations.",
  "notes": "Not compatible with Lutris Flatpak!\r\n\r\nThis script builds Render96 from source, so those with Ubuntu/Debian should ensure the dependencies according to the wiki are installed. If unsure, run sudo apt install build-essential libglew-dev libsdl2-dev in a terminal.\r\nFor Arch users, install libaudiofile package too.\r\n\r\nThis build identified a fundamental issue with the Lutris Runtime, in that the libpulse-simple and libpulse libraries are dependant on systemd. Those of us that don't have systemd need to delete the files and create symbolic links to /usr/lib64/libpulse-simple.so.0 and /usr/lib64/libpulse.so.0",
  "name": "Super Mario 64",
  "year": 1996,
  "steamid": null,
  "gogslug": "",
  "humblestoreid": "",
  "runner": "linux",
  "slug": "super-mario-64-render96-v325",
  "installer_slug": "super-mario-64-render96-v325",
  "script": {
    "files": [
      {
        "repo": "https://github.com/Render96/Render96ex/archive/refs/heads/alpha.zip"
      },
      {
        "models": "https://github.com/Render96/ModelPack/releases/download/3.25/Render96_DynOs_v3.25.7z"
      },
      {
        "textures": "https://github.com/pokeheadroom/RENDER96-HD-TEXTURE-PACK/archive/refs/heads/master.zip"
      },
      {
        "rom_file": "N/A:Please select the USA .z64 rom file"
      }
    ],
    "game": {
      "exe": "build/us_pc/sm64.us.f3dex2e"
    },
    "installer": [
      {
        "extract": {
          "dst": "$GAMEDIR",
          "file": "repo"
        }
      },
      {
        "extract": {
          "dst": "$GAMEDIR/build/us_pc/dynos/packs",
          "file": "models"
        }
      },
      {
        "extract": {
          "dst": "$GAMEDIR/build/us_pc/res/ggfx",
          "file": "textures"
        }
      },
      {
        "execute": {
          "command": "cp \"$rom_file\" \"$GAMEDIR/baserom.us.z64\"; make -j`nproc`;"
        }
      },
      {
        "move": {
          "dst": "$GAMEDIR/build/us_pc/res/gfx",
          "src": "$GAMEDIR/build/us_pc/res/ggfx/gfx"
        }
      }
    ]
  }
}
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