files:
- repo: https://github.com/Render96/Render96ex/archive/refs/heads/alpha.zip
- models: https://github.com/Render96/ModelPack/releases/download/3.25/Render96_DynOs_v3.25.7z
- textures: https://github.com/pokeheadroom/RENDER96-HD-TEXTURE-PACK/archive/refs/heads/master.zip
- rom_file: N/A:Please select the USA .z64 rom file
game:
exe: build/us_pc/sm64.us.f3dex2e
installer:
- extract:
dst: $GAMEDIR
file: repo
- extract:
dst: $GAMEDIR/build/us_pc/dynos/packs
file: models
- extract:
dst: $GAMEDIR/build/us_pc/res/ggfx
file: textures
- execute:
command: cp "$rom_file" "$GAMEDIR/baserom.us.z64"; make -j`nproc`;
- move:
dst: $GAMEDIR/build/us_pc/res/gfx
src: $GAMEDIR/build/us_pc/res/ggfx/gfx
description: Updated version of Super Mario 64 with updated models and textures made
to look like the original promotional materials rendered on SGI workstations.
game_slug: super-mario-64
gogslug: ''
humblestoreid: ''
installer_slug: super-mario-64-render96-v325
name: Super Mario 64
notes: "Not compatible with Lutris Flatpak!\r\n\r\nThis script builds Render96 from\
\ source, so those with Ubuntu/Debian should ensure the dependencies according to\
\ the wiki are installed. If unsure, run sudo apt install build-essential libglew-dev\
\ libsdl2-dev in a terminal.\r\nFor Arch users, install libaudiofile package too.\r\
\n\r\nThis build identified a fundamental issue with the Lutris Runtime, in that\
\ the libpulse-simple and libpulse libraries are dependant on systemd. Those of\
\ us that don't have systemd need to delete the files and create symbolic links\
\ to /usr/lib64/libpulse-simple.so.0 and /usr/lib64/libpulse.so.0"
runner: linux
script:
files:
- repo: https://github.com/Render96/Render96ex/archive/refs/heads/alpha.zip
- models: https://github.com/Render96/ModelPack/releases/download/3.25/Render96_DynOs_v3.25.7z
- textures: https://github.com/pokeheadroom/RENDER96-HD-TEXTURE-PACK/archive/refs/heads/master.zip
- rom_file: N/A:Please select the USA .z64 rom file
game:
exe: build/us_pc/sm64.us.f3dex2e
installer:
- extract:
dst: $GAMEDIR
file: repo
- extract:
dst: $GAMEDIR/build/us_pc/dynos/packs
file: models
- extract:
dst: $GAMEDIR/build/us_pc/res/ggfx
file: textures
- execute:
command: cp "$rom_file" "$GAMEDIR/baserom.us.z64"; make -j`nproc`;
- move:
dst: $GAMEDIR/build/us_pc/res/gfx
src: $GAMEDIR/build/us_pc/res/ggfx/gfx
slug: super-mario-64-render96-v325
steamid: null
version: Render96-v3.25
year: 1996
{
"game_slug": "super-mario-64",
"version": "Render96-v3.25",
"description": "Updated version of Super Mario 64 with updated models and textures made to look like the original promotional materials rendered on SGI workstations.",
"notes": "Not compatible with Lutris Flatpak!\r\n\r\nThis script builds Render96 from source, so those with Ubuntu/Debian should ensure the dependencies according to the wiki are installed. If unsure, run sudo apt install build-essential libglew-dev libsdl2-dev in a terminal.\r\nFor Arch users, install libaudiofile package too.\r\n\r\nThis build identified a fundamental issue with the Lutris Runtime, in that the libpulse-simple and libpulse libraries are dependant on systemd. Those of us that don't have systemd need to delete the files and create symbolic links to /usr/lib64/libpulse-simple.so.0 and /usr/lib64/libpulse.so.0",
"name": "Super Mario 64",
"year": 1996,
"steamid": null,
"gogslug": "",
"humblestoreid": "",
"runner": "linux",
"slug": "super-mario-64-render96-v325",
"installer_slug": "super-mario-64-render96-v325",
"script": {
"files": [
{
"repo": "https://github.com/Render96/Render96ex/archive/refs/heads/alpha.zip"
},
{
"models": "https://github.com/Render96/ModelPack/releases/download/3.25/Render96_DynOs_v3.25.7z"
},
{
"textures": "https://github.com/pokeheadroom/RENDER96-HD-TEXTURE-PACK/archive/refs/heads/master.zip"
},
{
"rom_file": "N/A:Please select the USA .z64 rom file"
}
],
"game": {
"exe": "build/us_pc/sm64.us.f3dex2e"
},
"installer": [
{
"extract": {
"dst": "$GAMEDIR",
"file": "repo"
}
},
{
"extract": {
"dst": "$GAMEDIR/build/us_pc/dynos/packs",
"file": "models"
}
},
{
"extract": {
"dst": "$GAMEDIR/build/us_pc/res/ggfx",
"file": "textures"
}
},
{
"execute": {
"command": "cp \"$rom_file\" \"$GAMEDIR/baserom.us.z64\"; make -j`nproc`;"
}
},
{
"move": {
"dst": "$GAMEDIR/build/us_pc/res/gfx",
"src": "$GAMEDIR/build/us_pc/res/ggfx/gfx"
}
}
]
}
}