Quest For Glory III: Wages of War

released in 1992 by Sierra On-Line published by Sierra On-Line
  • DOSBox GOG version last published 8 months, 3 weeks ago
    MIDI does not work without additional setup.

    To get better quality MIDI audio (might require additional packages):
    I - Need to install fluid-soundfont-gm and fluidsynth. For Mint 19:
    sudo apt install -y fluid-soundfont-gm fluidsynth
    II - Open terminal and run the command (needs to be run each time you want to play):
    fluidsynth -l -s -i -aalsa -o audio.alsa.device=default /usr/share/sounds/sf2/FluidR3_GM.sf2
    III - Start the game.

    To get MIDI audio without additional packages:
    I - Configure --> Game Options --> Main File --> Select 'dosboxQG3_settings.conf'
    II - Run the game and you'll start the Setup
    III - Choose Music --> Sound Blaster / AdLib (or compatibles)
    IV - Accept these choices and save configuration
    V - Configure --> Game Options --> Main File --> Select 'dosboxQG3_single.conf'
    VI - Start the game.
  • ScummVM GOG + ScummVM version last published 2 years, 10 months ago
    "Quest for Glory III - Wages of War" using ScummVM.
  • auto Steam(Auto) version
    Make sure you have connected your Steam account in Lutris and that you own this game.
  • auto GOG(Auto) version
    Make sure you have connected your GOG account in Lutris and that you own this game.

Wages of War is the third game in the Quest for Glory series. It is set in the Africa-like world of Tarna, where the hero travels with paladin Rakeesh, his new Liontaur friend he has met in the previous game. Shortly after his arrival, the hero learns about the conflict between the human Simbani tribe and the seemingly malevolent neighboring Leopardmen. It is now time for our hero to become a skillful diplomat and prevent an upcoming war between the two nations.

The basic gameplay system is similar to that of the two preceding games. The game has an adventure-like structure and gameplay elements, including puzzles to solve, inventory items to use, and characters to talk to, as well as a role-playing system with combat and character development. As in the predecessors, the player character can be either a fighter, a thief, or a mage; in this installment, the paladin class is selectable from the beginning of the game (unlike the previous game, where the hero could only earn the title of a paladin during the course of the story). Saved characters from the previous game can be imported.

Like in the earlier Quest for Glory games, the main character's parameters increase directly after battles or by repeatedly performing various actions. New to the series is an overworld map on which the hero travels between locations. Hostile encounters may occur randomly while traversing the map. Combat system is similar to the predecessors, with real-time battles where the player selects various offensive and defensive options.

Graphics engine and interface in this installment are the same as in the remake of the first game: it has 256-color graphics and an icon-based interface which was used by Sierra for their contemporary adventure games.