SimEarth: The Living Planet

released in 1990 by Maxis Software Inc. published by Maxis Software Inc.
  • libretro Super Nintendo version

TAKE OVER THE WORLD.

The only way to follow an act like SimCity - 1990's runaway Number One game - is to think globally. The result is SimEarth.

Instead of a city to run, SimEarth gives you the reins to the entire planet. Evolution, continental drift, climate, atmosphere, hurricanes, nuclear fallout, acid rain, civilization, and a bunch of other disasters. All the cool stuff you need to rule the world.

Play SimEarth to the end of time. About 10 billion years or so, give or take a millenium. Getting raves everywhere, SimEarth is indeed destined to take over the world.

* You get seven world scenarios plus unlimited random planets. So you'll never be strictly earthbound.
* Mess with the world and it becomes an unhappy place to live. When you're smiling, though, the whole world smiles with you.
* SimEarth plays all your favorite cataclysmic hits. Including volcanos, meteor strikes, earthquakes, and continental drift.
* Find out what precisely makes your world tick. And what'll make it stop ticking.
Use your animal instincts and your planet will thrive, producing a rich abundance of life.
* Make the wrong decision and you could wipe out life as you know it. Hey, nobody said the job was going to be easy.

  • Genre: Educational, Life simulation, Simulation
  • Platform: MS-DOS, Super Nintendo

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