Tales of The Drunken Paladin Version III

released in 2017

Description taken directly from drunkenpaladin.com.
Developer: Anebriate

"WHAT IS THIS?

Tales of the Drunken Paladin is an RPG crafted in the old-fashion style of early consoles--a time most people now refer to as the "Golden Era" of RPG-gaming. Using Enterbrain's clever software engine, I've personally cobbled together a game that will hopefully speak universal truths about humankind and the world we inhabit straight to the cockles of your heart.

If it doesn't do that, I can at least hope to make you laugh. This game is intended for comedic purposes and should not be played by human beings younger than or equal to 16 years of age. Because of its adult-oriented thematic elements and culture-referencing material, children simply will not appreciate the humor to as great an extent. If you have children and deem it appropriate and relevant to their interests, go for it, but I'm just sayin' it now: You're a terrible parent.

Big Trouble in Little China, Maine was the first expansion created for Tales of the Drunken Paladin, which added over 10 hours of gameplay. Hobotropolis is the second expansion and adds another 10 hours, putting the total play-time at over 30 hours of hilarious, classic RPG fun. Scroll down to take a peek at what to expect with those! Both of the expansions and the original game are all included in the latest download, so what are you waiting for? This game isn't going to play itself! Except that it actually might, because it's that good.

THE STORY:

The Original:

A few years ago, in the entirely fictional kingdom of Maine, a political band of foreign diplomats seized control of the throne and began manipulating the current king in power. Plundering Maine's rich economy, this mysterious organization was eventually found out and expedited viciously by a small force of totally radical warriors, chief among them the protagonist of our story: Anebriate. Order was eventually restored to the kingdom, but the riches lost could not be recovered. Totally unrelated, Anebriate became absurdly wealthy and spent his days loafing around in his house, drinking himself into comas and picking fights with local shopkeepers.

This story begins upon the eve of a series of catastrophic events which will lead to Anebriate suffering the loss of his vast wealth, his house, his memory, and subsequently, his impressive skills.

This is a tale of recovery--not just the recovery of monetary concerns or memory, but also the recovery of lost humanity.

Big Trouble in Little China, Maine:

Strange things are afoot in Webber's frozen homeland in China, Maine. He enlists the help of Anebriate and the gang to check things out, only to find that someone with extraordinary powers has been terrorizing the locals. Upon investigating, they discover a series of clues which lead them to Augusta, the overgrown former-capital of Maine which is now a hippie colony and Native American reservation. These clues lead them to a revelation nearly as terrifying as George Washington himself: the culprit appears to be a rogue save hobo. Anebriate and company must enter the Save Realm and seek justice from the Supreme Save Council.

Hobotropolis:

The gang has grown restless after their return to adventuring concluded several months earlier with the events in Little China, Maine. Our hero's companions come up with a plan for the ultimate vacation in the save hobo's jealously guarded resort known as "Hobotropolis." But the effects of the recently-deceased council are still resounding through this realm, and beneath Hobotropolis's jovial exterior, there is a familiar darkness stirring in its hoary bowels..."

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